![]() If you’re using Unity 2020, then you’ll want to delete the cache folder, found here: Library\Il2cppBuildCache In your Unity project, delete the directory Library/Bee/artifacts/WebGL/il2cpp to be sure it picks up the changes to that file.Īlso make sure your iOS Safari isn’t trying to load a cached version by going to Settings / Safari and selecting Clear History and Website Data. ![]() This will disable compiler optimizations for that one function. See below:Įdit: il2cpp/libil2cpp/metadata/GenericMetadata.cppįind the line: const Il2CppType* GenericMetadata::InflateIfNeededĪdd: #pragma clang optimize off to the line before that function to turn off compiler optimizations for the function.Īdd: #pragma clang optimize on after the end of that function to turn compiler optimizations back on again. We’ve been working with the Safari and Unity team to find a workaround and thankfully one has been found. ![]() WebGL is one of the main build platforms when using the Zappar for Unity package and if you’ve been testing on an updated iOS device over the past few days you may have noticed experiences infinitely loading / crashing. This update released some new features but also introduced a significant bug for Unity projects targeting WebGL. I’m sure most of you are aware, Apple released their newest OS version this week - iOS 15.4.
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